CVE-2026-21732
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library.
Published Mar 20, 2026 · updated Jun 17, 2026 · imaginationtech ddk
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.
Code
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Timeline
Detection, updates, and resolution for this record.
Mar 20, 2026 · NIST NVD
Detected
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fa
Jun 17, 2026 · NIST NVD
Updated
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fa
Affected
- cpe imaginationtech/ddkversion unspecified
- cpe imaginationtech/ddk1.17
- cpe imaginationtech/ddk1.18
- cpe imaginationtech/ddk23.2
Sources
- CVE.orgVulnerability recordCVE-2026-21732
Official CVE identifier
cve.org - NIST NVDVulnerability recordCVE-2026-21732
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits
nvd.nist.gov